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Simple starbound vore mod
Simple starbound vore mod




simple starbound vore mod

Exception while invoking lua function 'update'. Tried to restore the files and Steam really recovered 6 files, but this problem did not solve. This is the only mod that is used in the game, and the mod is downloaded using Github Desktop. :226: in function Īnd in this file string 222 is function update(dt) (LuaException) Error code 2, :166: (LuaException) Error code 2, :184: attempt to index a nil value (local 'Rent')

simple starbound vore mod

Unlike those on the forum, they did not die from what I said to them, just clickin on yellow deed colony.ĭied like normal NPCs, and with this mod. By entering into the search for my problem, I found out that NPCs were simply dying. I was surprised when I noticed that my NPCs disappeared when I received the deed award, and the icon of the house became a red cross. 13f7c06e2 Star::WorldServerThread::update 13f3a8407 Star::EntityMap::updateAllEntities 13f668d27 Star::StatusController::tickMaster

simple starbound vore mod

13f41992c Star::LuaActorMovementComponent >::update,float> 13f4199bc Star::LuaUpdatableComponent >::update,float> 13f415a31 Star::LuaBaseComponent::invoke,float> 13f415ba4 Star::LuaFunction::invoke,float> 13f2579c0 Star::LuaEngine::pcallWithTraceback 13f2508cd std::_Func_class,Star::LuaVariadic >,Star::LuaEngine & _ptr64,unsigned _int64,Star::Variant * _ptr64>::operator() 13f8cc00b std::_Func_impl,std::allocator,Star::Variant,Star::LuaVariadic >,Star::LuaEngine & _ptr64,unsigned _int64,Star::Variant * _ptr64>::_Do_call 13f89ced9 std::_Invoke_ret,Star::LuaVariadic >, & _ptr64,Star::LuaEngine & _ptr64,unsigned _int64,Star::Variant * _ptr64> 13f2499e6 Star::LuaConversionException::format 13f24dc5b Star::LuaConversionException::LuaConversionException 13f280f9e Star::StarException::StarException (LuaException) Error code 2, :47: (LuaConversionException) Error converting LuaValue to type 'int'






Simple starbound vore mod